Wolf-Blooded Creation

Wolf-Blooded Character Creation
Wolf-Blooded follow the normal rules for character creation as listed in Werewolf: the Foresaken 2e and Chronicles of Darkness, except as noted below.

Integrity
Wolf-Blooded do not suffer breaking points due to supernatural events witnessed that were caused by Werewolves or Rank 1-2 spirits. They gain a +2 bonus to rolls against breaking points for any other supernatural event witnessed, like other mortals of the era.

Tells
Custom Tells can be discussed with an ST, and will be placed here.

Advanced: Advanced characters may choose a second Tell for free if they wish, OR they may choose 3 dots of Pack rites to automatically know.

Merits
As usual, you can only take setting-appropriate merits that don't rely on Tribes (and other things that don't exist), except as listed below: Wolf-Blooded can learn pack rites by spending merit dots at creation on a 1 for 1 basis; a 3 dot rite costs 3 merit dots, for instance.
 * Tribal affinity merits can be chosen, reflecting some touch of an appropriate Firstborn's essence on your character's lineage.