Ghoul Creation

Ghoul Character Creation
Ghouls are slightly different in the Neolithic era, similar to how the very Vampires that create them vary. Except where noted below, however, the follow the character creation rules presented in Vampire: the Requiem 2e and Chronicles of Darkness.

Regnants
Ghoul characters must have a PC domitor (though this can be the player's own Vampire if desired). There are no ghoul families, and independent ghouls would be quickly killed without their domitor's protection.

If a ghoul's domitor is killed in game, they will generally simply suffer withdrawal and become a mortal, but another Vampire character can 'take over' as their domitor.

Integrity
Ghouls never suffer breaking points due to supernatural events of a Vampiric origin. Similar to other mortals, they gain a +2 bonus to resist breaking points for other types of supernatural causes as well.

Disciplines
In the Neolithic era, it's more difficult for Ghouls to learn Disciplines; they may only take those directly taught to them by their domitor, so the two they start with must be ones their domitor actually has on their sheet. They suffer the other restrictions to use Disciplines that ghouls have, except they may utilize disciplines that require spilled blood.

Advanced: Advanced ghouls receive 3 dots of Disciplines.

Cruac
Without a covenant binding its practice, Ghouls are capable of learning Cruac if their domitor has it and wishes to teach it to them. However, the lack of their own Beast and blood means that they're limited in the rituals they can manifest. They don't purchase Themes, instead having to buy specific rituals that their domitor is capable of casting (even if improvised), and are limited by the usual rules for improvised rituals even then. They do receive one "improvised" ritual for free with each dot of Cruac purchased, however.

Obviously, ghouls can't start with Cruac, since it's not in-clan for their regnant, unless they spend their history Experiences on it.

Merits
Ghouls may purchase up to one of the 'Taste of the' merits, ignoring the clan restriction.